Wednesday, March 27, 2013

Games Within the Game


[0515111245PMishC.E.S.]
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With all games, the player must follow what is stated on the spot they landed on.
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CARD GAMES
1.  'Luck of The Draw' [053111130PMishC.E.S.]:
All players are dealt only 1 card face up.
Highest card wins!
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2.  'Keep It Low' [053111218PMishC.E.S.]:  A.K.A. "Chase the Ace"
All players are dealt only 1 card face down.
Object: To keep the lowest card!  Ace is a high card here.
How To Play:
Youngest player starts by looking at their card.  They must decide if they want to keep their card, or trade it with the next player.  If they want to trade, they slide the card face down over to the next player .
If the next player (player #2) has a King, they flip their card face up.  This shows everyone that the trade is stopped.
The trade then starts over with the next player (player #3), and continues the game until all players have traded/ it's the last player.  All players now reveal their cards.  Lowest card wins!
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3.  'Divide & Conquer' [0515111143AMishC.E.S.]:  A.K.A. "War" [idea to use this game: 0515111140PMishT.A.D.]
All players are dealt a 3 card pile.
Each player must place a card face up in front of them, and any matches "go to war".
How?:  By placing another card face up, on top of the matching cards.  Highest card wins!
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DICE GAMES
1.  'ADD IT UP' [0531130PMishC.E.S.]:
3 Dice used.
Each player rolls 3 dice, and adds them up.  Highest sum wins!
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2.  'Elimination' [053111220PMishC.E.S.]:  A.K.A. "Risk" [idea to use this game/ idea05151112AMishT.A.D.]
5 Dice Used.
Pick your victim/ opponent!
Attacker rolls 3 dice/ Victim rolls 2 dice.  Both roll SIMULTANEOUSLY.
Comparisons eliminate/ "cancel out" the dice of the players. and highest left wins!
Ex.  Attacker rolled a 2, a 3, and a 5/ Victim rolled a 5, and a 6
Victim's 5 cancels out Attacker's 5
Then... Victim's 6 is a higher sum than Attacker's 2 & 3, so Victim's 6 WINS!
(I think that's how it works, I have to double check the last part here...)
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3. 'Lotto $' [0515111214AMishT.A.D.]:   A.K.A. "Yahtzee" [idea to use this game: 0515111130PMishT.A.D.]
5 Dice used.  Rolls to win $!!!
1 Pair = $5              
2 Pair = $10   
3 of a Kind = $15
4 of a Kind = $20
Full House (3 of a Kind + 1 Pair) = $25     
Straights (1-5 OR 2-6) = $50
Yahtzee (All the same) = $100   
[0515111140PMishC.E.S.]
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OLYMPIC GAMES (a.k.a. 'OLY Gs')
1. THUMB WRESTLING:  Player with the MOST Cosmos Cash is your victim/ opponent!
Elbows must remain on the table, and only 1 hand use is allowed.
Best of 3 rounds wins 1/2 of loser's Cosmos Cash!!!
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2. KARAOKE:  Sing 2 lines of any Beatles song, OR a song with the word "Happy" in it.  Win $100!
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3.  'PICTURE THIS' [0515111210PMishC.E.S.]:  You choose how to do what's on the kard...
Draw it = A chance to roll again
Act it out = Move forward 3 spots
Choose not to = Move BACK 3 spots
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Until the next adventure...
Pleasant Journeys!
Trish the Dish/ C.E.S. (*@^@*)

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W3 - General Information

GENERAL INFO.
Please Note: I am throwing around ideas still, so the board and possibly other aspects may change.
BOARD:
This board is not your ordinary flat board!  It is not only a "collapsible" board that needs to be pulled up (from the center - or so we are hoping to do this) until it clicks in place; but it also turns at any game surface level.  Enabling not only a 3-D playing surface, but also the ability to turn each level as required during the game!!!
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CASH:
There are 2 kinds of cash [Do we want/ need a 3rd kind?]:
1. Cosmos Cash [0428111203AMC.E.S.]: A.K.A. "Traveling" cash.
2. Piggy-bank Cash [0511111125C.E.S.]: A.K.A. Your "bank pouch" cash.
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CRASH PADS:  
These are the home properties.  You can buy them, charge "rent" [diff. word pls], and even lose them back to the bank/ other players.  
Buying: Costs the outcome of 1 dye (or 2? dice? or a special dye?) x 2?, or 3? [I'm thinking 3].
Charging "rent": 2 dice are rolled; 1-6=$10?, 7-12=$15? [not sure here]
Losing them: As stated on Kards, or by death!
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 DICE:
There are 3 [? or more?] dice to play this game with, and they may remind some of us of D & D. (^^^)  
NOTE: They are NOT always all used.  It will be stated how many to use on the board space/ Kard.
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More willy be added to this section as it is figured out... Thankz (*@^@*)
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GETTING STARTED
1. Pick a banker.  They will take care of the bank's $, Crash Pad cards, & ?.  Banker then starts everyone off with $1,300 in the following denominations: 1 $500, 4 $100, 2 $50, 5 $20, 5 $10, & 10 $5.
2. All players pick a token ("man" to play as), and a Crash Pad (home) to start at.  Place your token on your starter home, and collect your property's card from the banker.
3. Place "Job", "Pay It Forward", "D.O.W.", & "Casino" [diff. name pls] Kards on their designated spots on the board.
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PLAYING THE GAME
1.  All players roll 1 Dye - highest goes first, and play continues clockwise (L).  Roll 2 Dice to start your turn, and travel clockwise - each space counts.  Most spaces are self-explanatory.
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2.  When you land:  You must do things in the order that you pass them, before the space you land on. 
For example:  If you pass a Crash Pad that you own, a land on a space to pick up a Kard/ play "Casino" [diff. name pls]...  You must first tell the banker that you passed it, collect your cash from the banker, and then you can put money in YOUR BANK - $25? (for passing, & 50? or 60?, 75? for when you purchase a new one or land on your own.).  After this is done, you can then do what's required from the spot you landed on.
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3.  While you travel, you are looking for pyramid pieces.  As you find them, you must try to keep them with you & reach the top to try winning the game!!!  
BEWARE:  Many things can happen along the way; from the board (Kards), from other players, or from your choices you make.
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AT THE END?... HOW TO WIN
Version 1:
Once you discover your destiny and reach the end, the guardians must be "awoken".  For they are the ones that can restore the pyramid pieces to their rightful places.  Once the pieces are in place, the planet is able to "steer" through the cosmos. Congratulations, you have won!!!   
3 ways to win... 
You must reach the top with the following:
1.  The 3 original pyramid pieces
2.  The WILD piece*
*Not only is this piece the largest of the pieces and covers the entire black hole by itself, but it can also be sized to fit in a women's purse!  The other pieces are not so compact-able, they fit in a backpack!

3.  $90 Million Cosmos Cash**
* As the guardians are "spiritually tied" to the pyramid pieces, they can summon the pieces... but it will cost you #90 Million in Cosmos Cash to bribe them.
NOTE:
~ If you don't have the pieces or cash once here, the consequences are DEATH!!!  
You must start over at another unclaimed space to try to achieve this again.  
You can not start on any of the end 3 levels, as this is the guardians' domain.
&~&
Version 2:

Once you discover your reality and learn how to save the day, there will be assistance within reach. How or where exactly will be determined by your choices, and decisions along the way.
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 More Information: coming soon...
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Until the next adventure...
Pleasant Journeys!!!
TrishtDish/ C.E.S. (*@^@*)
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